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Selected Portfolio Pieces & Case Studies »
Communicate the proper message to the correct audience.

MyMe Adventure MMO »
Our new Online Massive Multi Player Adventure

Chamber of Chat Multi-player Adventure »
3D design, custom CMS, eBlast Newsletter feature, MMORPG, FREE, 60,000 members and growing!

All Star Buddies Virtual World »
The latest virtual world with coins, games and many different avatar features!

ISO MINI OFFICE »
Original custom built leave behind piece that is better then yours

Coca-Cola Enterprises »
Full customized content management system for the new CCE website

LE 4E DUEL Game Quiz (Multi Player) »
SmartFoxServer development for a French online (multi player) derivative of the ABC TV show called DUEL

Thomas Enterprises »
Combination of elegant motion & sound to springboard the new image of Thomas Enterprises - LIVE, WORK, PLAY

DASANI WATERMETER Application »
Start enjoying the pure fresh tast of DASANI

Prospect Park »
Simple but beautifully arranged website with Newsletter features

3D Medical Device »
3D Dentail medical peice, Flash player, & video created

Peachtree Malone Lofts »
Fun simple Flash designed site to sell industrial style condos

shocksites Learning Resource »
One of the largest 3rd party Adobe (formally Macromedia) Director learning resources

COPPCO »
Center of the Plate Protein Compaines customized CMS Development

Additional Selected Works »
View other project links

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  ISO Interactive's
NEW Game
& virtual world combat system 

 

MyMe Adventure (Real-Time 3D, Browser Based Adventure)

End Client: ISO Interactive
Agency of Record: ISO Interactive
URL: Currently Under Development

Contact: ISO Interactive by Clicking Here




Challenge:


Create a new breed of games (we coined the “Casual MMO”) that allows full 3D on the browser and a fun unique combat system.



We have developed many virtual world applications for other companies; it is now time for us to create our own. Instead of simply developing a typical project and jumping on the current virtual world “band wagon,” we feel it is time to create a new and unique system that is different from current MMO's. We at ISO are eager to begin creating the next big thing!

By using our current systems and knowledge base, we are expanding the user’s experience on their Internet Browser! Essentially, we are talking about quality graphics that are close to the game console level without large downloads or purchases.


Solution:

ISO's strategy is to combine SmartFoxServer, Java custom logic, detailed 3D Models, Unity 3D, and our own ISO Interactive CMS platform ©, to create a real-time 3D, action packed adventure on your Internet Browser!

By directly accessing our list of over 6,000,000 initial game players, (we have instant access to these players via database) the MyMe Adventure MMO is sure to engage and capture the attention of many players.


 

System Overview:

MyMe Adventure is a humorous, real-time action driven massive 3D multi-player world. It will contain many in-world games, activities, quests, and a full combat system. Furthermore, MyMe takes advantage of real 3D environments with vibrant colors and detailed terrains on the end player's internet browser. It targets the huge market of boy and girl players from age 13 to 45 that want much more then the common 2D simple Flash Club Penguin world but without being forced into the heavy seriousness of World of Warcraft. The end result is a new class of virtual worlds called, “Casual MMO.” The Casual MMO targets a very large and growing market.



Combat Engine:

The MyMe combat system will resemble a real-time adventure game fighting system. For simplicity, players will use a minimal set of keys to activate attacks. A player's available attacks will be based off of their current abilities and weapons. If the quantity of available attacks outnumbers the number of attack buttons, available attacks are will be assigned to an attack button for further combat customization.



Attacks will execute immediately following the command for the attack given. When an attack command is sent, it will instantly determine (based on the attack range) if any targets have been affected. Each attack will have an animation that must be completed before the next attack can be launched.

Avatars, Weapons, Armor, Attacks, and some additional items will have attribute modifiers, which will improve players’ performance in combat. Some examples of attribute modifiers include strength, toughness, and resistances (Gem types).



Controls:

Player's can engage in combat with other players and even environmental characters while exploring the world. To ensure a great experience, MyMe offers a unique combat system and the ability to engage into battle in real time within a multi-user environment. With simplified and advanced controls, players of all levels can be sure to have a fun and engaging experience whether challenging their friend to a dual or taking on the next adventure throughout unexplored territory.



The control system is initially designed for new players who intend on using the minimal set (or basic set) of controls. This simple system provides easy access to a visual interface for some additional features. For the advanced player, the ability to use built in key commands to access all features will be included.

 

 Quests:

Quests are tasks or game like activities that the player chooses to participate in. Quest giving NPCs will be denoted by a symbol floating above their head. This symbol provides a visual cue to the player informing them that a quest is available from the NPC. The player may then click on the NPC, at which point a dialogue window will open. This dialog provides a challenge that the player may choose to accept to earn items or experience once it is completed. In order to receive their reward, they must return to the same NPC to complete the quest.

 

Contact Us:


To contact us, please use the
contact form by Clicking Here.