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NEW Game

End Client: ISO Interactive
Agency of Record: ISO Interactive
URL: Currently Under Development
Contact: ISO Interactive by Clicking Here

Create a new breed of games (we coined the “Casual MMO”) that allows full 3D on the browser and a fun unique combat system.

We have developed many virtual world applications for other companies; it is now time for us to create our own. Instead of simply developing a typical project and jumping on the current virtual world “band wagon,” we feel it is time to create a new and unique system that is different from current MMO's. We at ISO are eager to begin creating the next big thing!
By using our current systems and knowledge base, we are expanding the user’s experience on their Internet Browser! Essentially, we are talking about quality graphics that are close to the game console level without large downloads or purchases.
ISO's strategy is to combine SmartFoxServer, Java custom logic, detailed 3D Models, Unity 3D, and our own ISO Interactive CMS platform ©, to create a real-time 3D, action packed adventure on your Internet Browser!
By directly accessing our list of over 6,000,000 initial game players, (we have instant access to these players via database) the MyMe Adventure MMO is sure to engage and capture the attention of many players.
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MyMe Adventure is a humorous, real-time action driven massive 3D multi-player world. It will contain many in-world games, activities, quests, and a full combat system. Furthermore, MyMe takes advantage of real 3D environments with vibrant colors and detailed terrains on the end player's internet browser. It targets the huge market of boy and girl players from age 13 to 45 that want much more then the common 2D simple Flash Club Penguin world but without being forced into the heavy seriousness of World of Warcraft. The end result is a new class of virtual worlds called, “Casual MMO.” The Casual MMO targets a very large and growing market.

As an added advantage, we have many users that we can access immediately. Our initial target market contains direct access to over 6,000,000 users. The expected conversion percentage is 10%.
The MyMe combat system will resemble a real-time adventure game fighting system. For simplicity, players will use a minimal set of keys to activate attacks. A player's available attacks will be based off of their current abilities and weapons. If the quantity of available attacks outnumbers the number of attack buttons, available attacks are will be assigned to an attack button for further combat customization.

Attacks will execute immediately following the command for the attack given. When an attack command is sent, it will instantly determine (based on the attack range) if any targets have been affected. Each attack will have an animation that must be completed before the next attack can be launched.
Avatars, Weapons, Armor, Attacks, and some additional items will have attribute modifiers, which will improve players’ performance in combat. Some examples of attribute modifiers include strength, toughness, and resistances (Gem types).

Player's can engage in combat with other players and even environmental characters while exploring the world. To ensure a great experience, MyMe offers a unique combat system and the ability to engage into battle in real time within a multi-user environment. With simplified and advanced controls, players of all levels can be sure to have a fun and engaging experience whether challenging their friend to a dual or taking on the next adventure throughout unexplored territory.

The control system is initially designed for new players who intend on using the minimal set (or basic set) of controls. This simple system provides easy access to a visual interface for some additional features. For the advanced player, the ability to use built in key commands to access all features will be included.
Quests are tasks or game like activities that the player chooses to participate in. Quest giving NPCs will be denoted by a symbol floating above their head. This symbol provides a visual cue to the player informing them that a quest is available from the NPC. The player may then click on the NPC, at which point a dialogue window will open. This dialog provides a challenge that the player may choose to accept to earn items or experience once it is completed. In order to receive their reward, they must return to the same NPC to complete the quest.
We have the experience, awards, team, and users (access to over 6,000,000 initial users). We simply need appropriate funding to build this virtual world.
To contact us as an investor, please use the
contact form by Clicking Here.
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