ISOinteractive
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ISOinteractive GLIDER Behaviors

COST: $19.95

There are 5 behaviors for the GLIDER.
The GLIDER behaviors can be used to display smooth movement for grapical items or avatars in several ways.
There is also a sample movie file that will demonstrate the GLIDER behaviors in action. This is the same as the shockwave sample move.

Motion Glider Engine behavior

This behavior should attached to any sprite that you with to show tweening.

You may notice that there is the "Active the motion on click?" check box. If this is not checked you can still activate this spirt with the "Motion Activator Trigger".

EaseIn & EaseOut
Values between -100 and 100 are accepted. 0 is no ease so the interpolation is linear.

To setup Max Eases
Max EaseIn === > easeIn = 100 and easeOut = -100
Max EaseOut === > easeOut = 100 and easeIn = -100

easeIn = -100 and easeOut = -100 produces an slow down on the middle of the path.
easeIn = 100 and easeOut = 100 produces an slow down on the ends of the path (start and end point) but it is not as streng as setting Max EaseIn or Max EaseOut

Motion Magnet behavior

Magnet Behabior
Is like the nane says. Attach to an sprite to act as magnet attracting other sprite to the location of this sprite. The sprite to be attractec must have the Glide Engine attached to it.

Motion Activator Trigger

 

Target which Sprite you would like to activated.

Tablet Behavior

Attach to an sprite to act as a tablet and atract other sprite to the click location.

Tablet behavior switch objects

Change the active sprite on the Tablet, so when you click on the tablet it calls the active sprite. You can add this behavior multible times if you need to target more than one object.