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Overview & Package Contents
The ISOinteractive Studio is simple to use and designed for beginner as well as more advanced Macromedia Director users. In fact, we designed application with Macromedia Director and Macromedia FLASH users in mind. With the new Macromedia Director MX 2004 it is very easy for FLASH (or Director) users to understand how the ISOinteractive Engine works and effectively incorporate a powerful game engine with current work. The Macromedia Director MX 2004 is incorporates the MX 2004 interface and work flow. There is also the ability to cross platform publishing, sprite naming and most importantly (for Director, Web and FLASH developers) a choice of scripting languages. This would be the standard LINGO and now JavaScript. The feature provides a more common language and syntax between Macromedia Flash MX and Macromedia Director MX 2004. On a given project, avatars (or characters) could be created in a isometric (rendered 3D or semi-3D) environment. With the Collisions Map Editor (Part of the ISOinteractive Studio), borders or walls can be added to function as a map for collision detection. Individual or multiple avatars can then walk from point “A” to point “B” while navigating around the borders or walls created. Notice there are 2 modes “Blocks Mode” and “Avatar Mode”. It can switch back an forth as needed. The “Block Mode” shows paths and the “Avatar Mode” shows walking and additional options.
Walk paths are generated all by the ISOinteractive Engine so no programming knowledge is required. In addition there are no Xtras required. This gives a seamless user experience with out the interruptions of downloading additional components from the web. The ISOinterctive Studio is actually three different types of products rolled in one package. These three items are the Collision Map Editor or CME, the ISOinteractive Engine and the ISOinteractive Behaviors.
FIRTS
SECOND The ISOinteractive Engine is developed to extend the size of the entire background area (what ever shape it is) vs. limiting it to per determined shapes (such as diamonds or squares). It also has a number of useful pieces of functionality built in that extend beyond the traditional isometric engine capabilities. The ISOinteractive Engine is designed as a LDM (Linked Director Movie) in order to take advantage of ISOinteractive Director behaviors as well as direct communication through handlers, functions & properties. The ISOinteractive Engine is not an Xtra and does not require any additional third party Xtras to work. So this advantage allows simple online and offline usage as well as cross platform compatibility. After functions are set up and working properly from with in Macromedia Director authoring mode you just publish the project and add the LDM (it is a .DCR file) ISOinteractive Engine relative to your project (like any other LDM). For online use with shockwave you may want to preload the LDM (14k) and make sure it is linked with the standard http protocol (link them out to a relative or absolute web address (as normal practice of LDM usage).
THIRD I you are using the Windows version of Macromedia Director 8.5, MX or MX 2004 the behaviors will automatically install in the Library Pallet under ISOinteractive. If you are using and older version of Macromedia Director then you can always go to the ISOinteractive “Goodies folder” and copy and past them in your “Libs” folder (in your Macromedia Director Applications folder). All three of these (the CME, Engine and Behaviors) work together with Macromedia Director (or other applications) in order to have a more complete authoring environment. The simple to use interface and engine significantly reduces the time it takes to create and modify modules that use these type of environments.
PACKAGE
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FAQ (Frequently Asked Questions)
What will the ISOinteractive Engine let you do? What is the CME? How can FLASH developers use the ISOinteractive
Studio? The ISOinteractive Studio is a full installable application and samples to follow. You can not however use Macromedia FLASH as a primary authoring environment. Although both Flash and Director have there advantages, during development of the original ISOinteractive Engine we found that the Macromedia Director has much more extensible and powerful engine for what we are accomplishing. ISOinteractive Studio is to be used with Macromedia Director, however Flash components can be used with in Macromedia Director and with the new Director 2004, learning a slightly different but similar interface it only a minor learning curve. When we say a minor learning curve we are referring to the ability to under stand the basics of Macromedia Director and not the advanced functionality. NOTE: A 30 day full trial of Macromedia Director MX 2004 can be downloaded at the Macromedia website. Will the ISOinteractive Studio work with Multi
User technologies? NOTE: For adding shockwave multi user connections to your projects you can go to www.shockwaveserver.com What is the difference between the Free demo
CME application and the ISOinteractive Studio? The Free demo CME does not include the ability to export items, or save out projects. It also does not include the Director examples or the ISOinteractive engine. So it is just what is states, a stand alone demo. On the other hand the ISOinteractive Studio has all functions to save, export items for use in other programs such as Macromedia Director. The ISOinteractive Engine comes with it and can be unlocked and used as a LDM. The application evens installs a set of behaviors to easily use the ISOinteractive Engine. Does the ISOinteractive Studio or demo CME work
on a MAC? In short, if you are using a MAC you should port the files needed from a PC (most likely the .CST file) before continuing the development of an isometric project. The Engine and Behaviors can be simply copied over to the MAC with out issues. We are currently in the process of developing a MAC OSX version, however there is not set date it will be ready for release. Can the full version of the CME Application (part
of the ISOinteractive Studio) export information in other formats as well?
How hard is Isometric interactive development? So in short, where in the past it was difficult to create a even more difficult to manage, with the ISOinteractive Studio it is extremely easy to do both. In fact you can even save out the project to modify at a later date. What functions do the behaviors perform? How do I use the Photoshop Isometric Patterns? If you place an object in this position: You might need to block 4 cells to avoid it with the pathfinder: But you could just move a little (if possible) the object to better fits on the cells and use only one cell: You can use the option “Export Grid Image” from the CME to help on this process too. Where can I get additional help? |
Using the Collision Map Editor (CME)
TILE MENU
TOOLS MENU
SETTINGS
PATHFINDER MENU Goes to Pathfinder Mode.
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PATHFINDER - AVATAR MODE
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ISOinteractive
Behaviors There are 5 behaviors on this version.
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ISOinteractive
Engine – Handlers, Functions & Properties Once you have attached the Initialisation behavior to the background it has a property that makes reference to the engine itself so you can call some methods inside the engine like. The methods are only accessible while the movie is playing and the engine working. Sprite(bgSprite).pISOengine.someHandlerHere()
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Minimum
Requirements Playback
Authoring
The ISOinteactive Engine has been tested on Director 8.5 and newer. |