ISOinteractive
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Updates!
* Read then Download Updates for the engine and new behaviors Here! (updated 03.03.2005)
* Download Authoring Demo Here! (updated 10.17.2004)

ISOinteractive Behaviors

There are 5 behaviors on this version.
There are also samples on how these work in the “Samples Folder”. You can access the Samples Folder but going to your start menu and locating your ISOinteractive option or opening up the CME application then selecting the help option.

Initialisation behavior

This must be the first of all behaviors to attach in order to work with the avatars and display behavior. Before use this behavior the LDM engine must be on the stage. Attach this behavior to the background image.

Avatar behavior

Attach this behavior to an avatar sprite. (Explained on the script)
The Initialisation behavior must be attached before use this one.

Avatar Behavior with multiple selections

Same as Avatar behavior but lets you select the animation frames of the avatar separately. (Explained on the script)
The Initialisation behavior must be attached before use this one.

Display Info Behavior

Attach to a field sprite. It shows information about the avatar. Similar to the information showed on the CME pathfinder section, but more complete.
The Initialisation behavior must be attached before use this one.

Loc-Z Behavior

Attach to any sprite. Change the loc-z of the sprite according to its location on the stage or to a given location. Manages which sprite is displayed in front of the other. This is independently of the order the sprites are arrayed on the score. For example the Sprite 3 is in front of sprite 2, but if you set up the loc-z of sprite 3 to 1 then it is displayed under sprite 2, but when you want to reference it you should call sprite 3. So to know its blend you should call sprite(3).blend instead of sprite(1).blend, although it is displayed as it was in the channel 1.