Movie Tempo
Set up the FPS of the movie.
Animation Delay
When you trace a path you get a long list of points that conforms
the path. Those points represents the positions for the avatar,
so the avatar will move from one point to the next one on each
frame.
The Animation Delay is the amount of points the avatar should
move before it changes to the next animation frame. For example
if you set up the Animation Delay to 3 then the avatar will move
3 times (3 points on the list) without changing the body animation
and then it will change to a new animation frame, and so on.
Path Interpolation
Is the amount of subdivisions you want for the path. Internally
the engine first generates a path from Tile to Tile and then subdivides
it according to the Interpolation amount. If the Interpolation
is 0 then the path returned is from one tile to another tile.
If Interpolation is 1 then the engine adds one point between the
tiles, if Interpolation is 2 then it adds 2 points between Tiles
and so on. Note that if the Interpolation is higher than the Tile
size then it will adds repeated points, as there is no more space
in pixels to subdivide the path.
Update Info
Display information about the avatar.
#Loc: the position of the avatar
#Dir: the direction the avatar is facing (1 to
8)
#Frame: the current frame of the animation
#Status: the status of the avatar (#resting,
#moving, #holding)
#Resting: when the avatar has reached the
last point on the path list. So it reaches the destination
#Moving: while it has not reach the destination
#Holding: The avatar comes to this state only
when it is #moving and you give it a new destination. So it
holds until it is on the middle of the near tile and then it
trace the new path.
This is to prevent the avatar “jumps”. As the first
point returned by the pathfinder is always on the middle of a
tile, if the avatar is not right on the middle then it will “jump”
from it current position to the first returned by the pathfinder.
This only happens when the avatar is moving, as when it is #resting
it is always on the middle of a tile.
So if the Avatar is #moving and you click in a new location then
it evaluates if it is or not right on the middle of a tile. If
it is then it trace the new path, if it is not then it waits until
reach the next middle point, and then it trace the path.
Blocks Mode
Go to Blocks Mode.