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ISOinteractive
ORDER Product | Overview | Shockwave Sample | CME | Behaviors | Handlers & Funtions | FAQ | Requirements | Printable | PDF

 

Updates!
* Read then Download Updates for the engine and new behaviors Here! (updated 03.03.2005)
* Download Authoring Demo Here! (updated 10.17.2004)

FAQ (Frequently Asked Questions)


  1. What will the ISOinteractive Engine let you do?
  2. What is the CME?
  3. How can FLASH developers use the ISOinteractive Studio?
  4. Will the ISOinteractive Studio work with Multi User technologies?
  5. What is the difference between the Free demo CME application and the ISOinteractive Studio?
  6. Does the ISOinteractive Studio or demo CME work on a MAC?
  7. Can the full version of the CME Application (part of the ISOinteractive Studio) export information in other formats as well?
  8. How hard is Isometric interactive development?
  9. What functions do the behaviors perform?
  10. How do I use the Photoshop Isometric Patterns?
  11. Where can I get additional help?

 

What will the ISOinteractive Engine let you do?
Basically it lets you find a path on a given map avoiding “obstacles” you had set up prior to use it.
The Engine itself is the smallest portion of the product, the other 2 main components is the Collisions Map Editor (CME) and the behaviours library.

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What is the CME?
The CME (Collision Map Editor) is a program that lets you create an isometric grid over a bitmap (max size 800x600) and block or unblock cells on this grid to then use with a pathfinder. The CME has two sections, one is for editing the grid and collisions and the other is to test how the pathfinder works in your grid. The pathfinder section is also divided in two sections, in one section you can see the full path, debug it by showing how many cell the A* as been looked for to reach the destination, and also display the time it took. The second sections is to explorer the grid using an avatar, where you will not see the path and also can’t debug it but you can see how your final movie could look.

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How can FLASH developers use the ISOinteractive Studio?
As mentioned in the Overview section we designed ISOinteractive Studio with both Director and Flash users in mind. We also develop client work in many technologies and like offering what works best for them. So we do not really push any given product only the best solutions. That being said we like to make complicated things a little more simple.

The ISOinteractive Studio is a full installable application and samples to follow. You can not however use Macromedia FLASH as a primary authoring environment. Although both Flash and Director have there advantages, during development of the original ISOinteractive Engine we found that the Macromedia Director has much more extensible and powerful engine for what we are accomplishing.

ISOinteractive Studio is to be used with Macromedia Director, however Flash components can be used with in Macromedia Director and with the new Director 2004, learning a slightly different but similar interface it only a minor learning curve.

When we say a minor learning curve we are referring to the ability to under stand the basics of Macromedia Director and not the advanced functionality.

NOTE: A 30 day full trial of Macromedia Director MX 2004 can be downloaded at the Macromedia website.

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Will the ISOinteractive Studio work with Multi User technologies?
Sure, why not. If it is in Director anything can be set up in a Multi User environment. You can use Shockwave Multi-User Server, Nubulae Multiuser Server, FUSELight, Flash Communication Server (and others), however we do not as of yet provide documentation to do so.

NOTE: For adding shockwave multi user connections to your projects you can go to www.shockwaveserver.com

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What is the difference between the Free demo CME application and the ISOinteractive Studio?
Big difference. The Free demo CME (Collision Map Editor) will only show you a how the ISOinteractive Engine works in an authoring environment. I will show how to create and draw walls and see how avatars would move. It also traces paths so you can test items you create. This will give you a better understanding on how to create such isometric environments.

The Free demo CME does not include the ability to export items, or save out projects. It also does not include the Director examples or the ISOinteractive engine. So it is just what is states, a stand alone demo.

On the other hand the ISOinteractive Studio has all functions to save, export items for use in other programs such as Macromedia Director. The ISOinteractive Engine comes with it and can be unlocked and used as a LDM. The application evens installs a set of behaviors to easily use the ISOinteractive Engine.

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Does the ISOinteractive Studio or demo CME work on a MAC?
No and yes, currently the CME application does not work on the MAC, however the out put of the CME will. Majority or the users will export the project as a .CST file (Director External Cast). This .CST file as well as ISOinteractive behaviors and most importantly the ISOinteractive Engine are cross platform.

In short, if you are using a MAC you should port the files needed from a PC (most likely the .CST file) before continuing the development of an isometric project. The Engine and Behaviors can be simply copied over to the MAC with out issues.

We are currently in the process of developing a MAC OSX version, however there is not set date it will be ready for release.

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Can the full version of the CME Application (part of the ISOinteractive Studio) export information in other formats as well?
Yes, to mention a few:

  1. There are image export commands to show comps. This is extremely important to help visualize how to design the isometric world and which size tiles to use and not to mention help with client approval during project development.
  2. Exports as an .iip (ISOinteractive Project) file which is the entire project saved for later use.
  3. Exports the map as a .TXT file. This map then can be use for custom applications other than Macromedia Director.

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How hard is Isometric interactive development?
Well this is a very open ended question but in the past isometric development for games and communications has been a major hurl. Doing it the long way you would have to predetermine the size or the area before you can start mapping out the grids to walk on. Even then this still does not include creating the Engine or AI that determines where and how the avatar walks or travels from point “A” to point “B” through a generated path. Also most of the algorithms are based on a specific shape like a diamond. This is not the case for ours. It is designed for ANY shaped background.

So in short, where in the past it was difficult to create a even more difficult to manage, with the ISOinteractive Studio it is extremely easy to do both. In fact you can even save out the project to modify at a later date.

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What functions do the behaviors perform?
The behaviours were designed to let the user set up the engine (LDM) and the avatars to work properly with the engine. There are also other behaviours to display some information about the avatar and to set up the loc-Z of sprites.

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How do I use the Photoshop Isometric Patterns?
This patterns library was created to help in the process of drawing the background image of your movie. Once you have decided the size of your room (in pixels) you can create an image and apply a pattern over it to see where to place objects in a way they fits on cells (or tiles).
For example:

If you place an object in this position:

You might need to block 4 cells to avoid it with the pathfinder:

But you could just move a little (if possible) the object to better fits on the cells and use only one cell:

You can use the option “Export Grid Image” from the CME to help on this process too.

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Where can I get additional help?
We set up a product forum under the support area of the website. The developers of the products monitor and answer all questions.

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