Overview & Package
Contents
COST: $295.00
The ISOinteractive Studio is software
and additional components that allow rapid development of cross
platform Isometric development for communications (such
as multi user), games and other interactive online, downloadable
or
CD/DVD environments. Although it is a stand alone product, the
various files it exports is designed to be used as added functionality Macromedia
Director projects.
The ISOinteractive Studio is simple
to use and designed for beginner as well as more advanced Macromedia
Director users. In fact, we designed application with Macromedia
Director and Macromedia FLASH users in mind. With
the new Macromedia Director MX 2004 it is very easy for FLASH (or
Director) users to understand how the ISOinteractive Engine works
and effectively incorporate a powerful game engine with current
work.
The Macromedia Director MX 2004 is
incorporates the MX 2004 interface and work flow. There is also
the ability to cross platform publishing, sprite naming and most
importantly (for Director, Web and FLASH developers)
a choice of scripting languages. This would be the standard LINGO
and now JavaScript. The feature provides
a more common language and syntax between Macromedia Flash MX and
Macromedia Director MX 2004.
On a given project, avatars (or characters)
could be created in a isometric (rendered 3D or semi-3D) environment.
With the Collisions Map Editor (Part
of the ISOinteractive Studio), borders or walls can be added to
function as a map for collision detection. Individual or multiple
avatars can then walk from point “A”
to point “B” while navigating
around the borders or walls created.
Notice there are 2 modes “Blocks Mode”
and “Avatar Mode”. It can
switch back an forth as needed. The “Block Mode” shows
paths and the “Avatar Mode” shows walking and additional
options.

Walk paths are generated all by the ISOinteractive
Engine so no programming knowledge
is required. In addition there are no
Xtras required. This gives a seamless user experience with
out the interruptions of downloading additional components from
the web.
The ISOinterctive Studio is actually
three different types
of products rolled in one package. These three items are the Collision
Map Editor or CME, the ISOinteractive Engine and the ISOinteractive
Behaviors.
FIRTS
The first item is the Collision Map
Editor or CME. This application stand alone CME
it pronounced as “See Me” ,because it allows you to
see avatars in walking action. Any way, the CME allows you import
a background graphic (usually isometric or rendered 3d in nature)
and actually draw out and edit
borders or walls for collision detection. The CME incorporates
a number of additional documented functionality as well.
CME Functionality:
Import
Images for background or environment
Save
the entire project for later use (.IIP file
or ISOinteractive Project)
Export the map
as a .CST file to user with Macromedia
Director (main feature)
Export the map
as a .TXT file to be used in other
programs
Export the Grid
Image as an Image (used for comps)
Choice of 13
different sizes of tiles or grids (use for more detailed
walking paths)
Block and unblock
tiles for collision detection
Change settings
for graphical display of elements
Built in ISOinteractive
Engine to display path generation and avatar walking
algorithms (this has a number of additional features to
allow path tracing, path interpolation or walking features and
debugging)
Help section that
links out to this help file and opens the samples folder with
a number of projects already included
SECOND
Is the smallest item (14k)
and also the most important, the ISOinteractive
Engine. This Engine allows all the functionality
to take place. In fact the ISOinteractive Engine was built from
the ground up and offers a wider range of functionality compared
to most similar technologies.
The ISOinteractive Engine is developed
to extend the size of the entire background area (what ever shape
it is) vs. limiting it to per determined shapes (such as diamonds
or squares). It also has a number of useful pieces of functionality
built in that extend beyond the traditional isometric engine capabilities.
The ISOinteractive Engine is designed
as a LDM (Linked Director Movie) in
order to take advantage of ISOinteractive Director behaviors as
well as direct communication through handlers, functions & properties.
The ISOinteractive Engine is not an Xtra and does not require any
additional third party Xtras to work. So this advantage allows simple
online and offline usage as well as cross platform compatibility.
After functions are set up and working properly from with in Macromedia
Director authoring mode you just publish the project and add the
LDM (it is a .DCR file) ISOinteractive
Engine relative to your project (like any other LDM).
For online use with shockwave you may want to preload the LDM (14k)
and make sure it is linked with the standard http protocol (link
them out to a relative or absolute web address (as normal practice
of LDM usage).
THIRD
Is the ISOinteractive behaviors.
These allow you visually connect with the engine to allow functionality.
These are a set of 5 behaviors that control major features of the
ISOinteractive Engine. This makes it really easy to get things going.
Detailed information on how these are used can be found in the “Using
the Behaviors” section.
I you are using the Windows version of Macromedia Director 8.5,
MX or MX 2004 the behaviors will automatically install in the Library
Pallet under ISOinteractive. If you are using and older version
of Macromedia Director then you can always go to the ISOinteractive
“Goodies folder” and copy and past them in your
“Libs” folder (in your
Macromedia Director Applications folder).
All three of these (the CME, Engine and Behaviors)
work together with Macromedia Director
(or other applications) in order to have a more complete authoring
environment. The simple to use interface and engine significantly
reduces the time it takes to create and modify modules
that use these type of environments.
PACKAGE
The full licensed version of the ISOinteractive Engine comes with
the following.
Installer/Uninstaller
LDM engine
Collisions Map
Editor
Behaviours Library
Patterns of isometric
tiles for Photoshop 7.0 and above
Tables of compatible
Tiles Sizes & Images Sizes
An avatar with
its full 8 directions and animations (ISOinteractive Avatar)
Demo movies
Help Section
COST: $295.00
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